4 3D scanning mistakes you're probably still making
You're probably still making these mistakes when 3D scanning.

When you are still new to 3D scanning, it’s easy to assume you can just wave your scanner at an object and expect perfect results. After 3D scanning, you expect a 3D model without issues that you will send directly to your 3D printer, but then reality kicks in. You get 3D scans that are blurry, unwanted elements captured together with your object, missing geometry in the design, and general errors that make slicing impossible. 3D scanning has a learning curve like any other skill, and even experienced makers can make mistakes sometimes. I remember when I got my first 3D scanner, Revopoint MetroX. There are key things I wish I knew before buying the scanner, based on what I learned along the way. However, after a few trials, I figured out how everything worked, and my scanning workflow got a lot smoother. Below are some of the mistakes you’re probably making.